A downloadable Plug-in for Windows

Download NowName your own price

Discord Rich Presence plugin for #UE4's Editor. A bit useless and shouldn't be use with NDA projects, probably...

To be clear this gives you rich presence for the editor not your game.
Also

Plugins for UE4 versions 4.22 4.24, 4.25, 4.26, 4.27,  5.0, 5.1, 5.2 and 5.3

(P.S. this plugin is still sort of incomplete. It will show that youre in UE and version youre using but wont show which editor youre in currently or show it incorrectly.)

Usage

Copy the "Discord" folder to:

  • your project's plugin folder (YourProject\Plugins)

Don't place in the engine's plug-in folder. Your projects may fail to compile while its in there.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorDn2
Made withUnreal Engine
Tagsdiscord, editor, plugin, Unreal Engine

Download

Download NowName your own price

Click download now to get access to the following files:

EditorDiscordRichPresence.7z 4 MB

Development log

Comments

Log in with itch.io to leave a comment.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This is how you install it: 

Find your installation location for Unreal Engine. Go into your version folder, i.e. "UE_5.3". Go into Engine/Plugins/ and then you know how there's the one big folder called "EditorDiscordRichPresence" inside the version folder provided within this download? If you still aren't sure, go into the folder. One of the files you'll notice is a ".uplugin". That's how you know that folder is the whole plugin. 

Drag and drop "EditorDiscordRichPresence" into that Plugins folder, and then you can see the plugin in your plugins window without restarting UE. Hope this helped, it's super simple!

(29 edits) (+2)

How to add support for UE 5.3 (using the 5.1 as base) (it probably works on 5.2 too)

  • In ...\Public\EditorDiscordRichPresence.h
    - Change LINE 18 to:
    FTSTicker::FDelegateHandle TickDelegateHandle;
  • In ...\Private\EditorDiscordRichPresence.cpp
    - Change  LINE 102 to:
    TickDelegateHandle = FTSTicker::GetCoreTicker().AddTicker(TickDelegate);

    - Change  LINE 127 to: FTSTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle);
(+1)

it didn't work for me. Is there something I'm missing?

I used it as a plugin in my project
Remove the `Binaries` and `Intermediate` folders
And build your project

Tried everything. Doesn't work :(. Trying to use it on 5.2

(+1)

5.2, 5.3 added so you can just download it now if you didn’t get the above fix to work

5.2, 5.3 added so you can just download it now if you didn’t get the above fix to work

i tried but im having a bit of confusion, could you clear me out more please!

5.2, 5.3 added so you can just download it now if you didn’t get the above fix to work

5.1 update with source. View update post here: https://dn2.itch.io/editor-discord-rich-presence/devlog/491519/51

Hey man, any news on the 5.1 release?

Happy to help test if needed or contribute if it goes open source. I'm surprised no-one else has thought of making one like this.

5.1 is up now.

It comes with the source so you can do whatever with it. For now i dont wanna commit to maintaining/approving pull request etc but if i do need help testing in the future i’ll hit up those that have offered to :)

https://dn2.itch.io/editor-discord-rich-presence/devlog/491519/51

Hi! This is awesome! Will there be a 5.1 version? I tried to compile this myself, but I always get a "Module not found" error. 

I didn’t include the source code with the last release so it wont compile, sorry. Yea I’ll try to get both the 5.1 version and source code up on github when i get some time.

Thank you!

Its up!

Hello! Was there plans to update this for UE5?

Yes, but my PC died. It's gonna be a while until I get a new one.

Aw man that sucks for you! No worries then

Deleted 1 year ago

Its up now! Lemme know if it works for you.

Tested it! it does get the engine running as well as the current version it is at, but after opening a couple of different maps it only seems to be getting the first versions of the maps, which in most cases is the First Person BP Game Template and such.

If you wish I can send you my Discord and I can lend a hand to test it out

Is this with 4.27 or 5? If you’re talking about 4.27 I don’t have the current activity stuff working correctly yet. Still looking for a reliable way to show activity.

For UE5 it should just have the project name and engine version.

It was with 5.0.2

Hi, it seems that every time I relaunch UE4 I have to reactivate the plugin and restart the engine, any fixes? Thanks in advance

Hmmm. Try running UE4 in admin mode if youre not already and make sure your .uproject file isnt read-only. 

I know this is asking a lot but is it possible to get an update for UE5?

I've got like 8gb of ram on a crappy pc with not much harddrive space ATM. But I'll see what I can do.  No promises tho.

Thank you!

UE5 version uploaded. Let me know if it works for you.

any update for unreal 4.27.1 ?

Just updated for 4.27

thank you so much <3

hello, is it work for UE5 ?

I don't think so. I haven't used UE5 yet.

UE5 version is up!

(+1)

Cheers for this. It's a shame discord doesn't have one integrated.

(+1)

Download area broken or can I just not download anything?

(2 edits)

I accidentally turned off downloads when I uploaded the updated files, my bad. Should be fixed now!

Ah sometimes it happens, thanks for updating much appreciated keep up the good work!

Compiled it for 4.26 myself, Works as intended. Reports proper engine version and such.

Yay. I'll update it when i get some time. Good to know it works tho :)

Sounds good! :)

Hey, could you send me a link for the 26 version?

Updated. You can download for 4.26 version now.

When is 4.23 coming out

Sorry I dont have much hard drive space so its hard to go back to older versions of the engine to fix/compile stuff. :(

The version for 4.25.3 only says you are in level editor.

Yea I need to fix this. Sorry about that. Im not sure when i can but i'll looking into fixing it some time.

Does it work with .23?

I have not tested it on 4.23 yet. Give it a shot or wait till I get a chance to test it this weekend.