New Content - Unreal Engine Grid/Grid Movement Plug-in




My content from now on is going to be in a different format—That is, I’ll be selling the compiled version of my Unreal Engine plug-ins on here, with any examples projects and extras, and have the source code on github, as to not lock them behind a paywall for those that can’t afford.
That means I’ll be counting those that can afford to support where and when you can. Think of it as a donation—even if you just need to source code from github.
First up we got my Unreal Engine Game Grid plug-in
Unreal Engine plug-in for square and hex grids and simple A*(Star) pathfinding. An instance of a grid is managed by an Actor that holds an array of the cells (points/nodes) on the grid. There are helper functions in both C++ and Blueprints for you to manipulate the grid, it’s cells and your gameplay actors. Made and tested in Unreal Engine 4.27, 5.1+.
Next up will be arcade racing/mario kart type vehicles systems!
Files
Get Unreal Engine Game Grids
Unreal Engine Game Grids
Unreal Engine plug-in for square and hex grids and simple A*(Star) pathfinding.
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